Week of 3/9 - Demo 2 and Beyond

This Tuesday, we presented the second demo of our game. To prepare for this, I added in our first enemy, which is a deer (in the form of a gray cube.) The deer simply meanders back and forth without a care, until the player enters its line of sight. Upon this happening, the deer will charge at the player, causing damage and knocking the player backward. I did this with a cube and a simple script, along with two colliders: one trigger and one physical collider.

Besides adding the enemy, I also added John's lamp model to our player object, so we can get a sense of how it looks during real gameplay. I also added the test level Jonathan had created to my own Unity project.

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