Week of 4/13

Just one small update this week: I've made our lamp's trail of light grow and shrink like a health bar. We were planning on doing this from the beginning, in addition to having the actual health bar, but during our demo last week we talked about removing the health bar completely and I thought we may as well try it out. The amount of light given off by the lamp is already representative of health, so I think with this additional in-world information there's really no need for a dedicated UI element. That said, we'll see how we like it after playing with it like this for a while. Below are two screenshots of the trail at different lengths, and a short video of it in action.



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