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Lamp Boi - Final Post

As Games II officially comes to an end, our game is now officially "finished." While we couldn't include everything we had initially planned, I'm pretty pleased with the way that it turned out. I think that the game feels nice to play, and is nice to look at and listen to. You can peruse some glamor shots of the finished product here: Obviously, in preparation for our final presentation, we made quite a few changes from the last checkpoint. The big things that I worked on were fixing our jump system, adding our animations to the player, adding fight behavior to the frog boss, and implementing a new ability with our range attack that allows the player to activate moving platforms. Fixing our jumps was pretty long overdue. In the past, the player would stick to walls by holding the arrow key towards the wall, and would usually be able to jump at least once while stuck there. The player would also usually be able to jump mid-air after falling, but not jumpin

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